Old Daka Serve Again Zeta With Talzin Lead and Zombie
In the game since Star Wars Galaxy of Heroes launched in November 2015, Asajj Ventress much like her Nightsister allies, saw little utilise from the community, even those like myself who are big fans of the faction. All the same when they received their rework in Oct 2017 the faction went from one of the to the lowest degree Zeta'd in the entire game to a powerhouse squad who is among the height of the electric current meta choices even 5 months later on.
Asajj Ventress – one of my personal favourite characters in all of Star Wars – had one of the lowest used sets of Zetas in the unabridged game. Prior to the rework there were less than 30 using her Rampage unique Zeta and less than 40 using her leadership Zeta, Nightsister Swiftness. Since the rework that has drastically changed, with Asajj's inclusion in the Big Mix teams for Heroic AAT her Rampage Zeta is now one of the Top 20 used Zetas in the game.
Asajj's in-game Zeta text on her unique, Rampage, reads "When an marry or enemy is defeated, Asajj gains 35% Plough Meter, and, gains 15% Crime, 15% Critical Run a risk, and five% Max Wellness (stacking) until the end of the encounter. Asajj has +15 Speed for each enemy with no buffs." For her leadership, Nightsister Swiftness, it reads "Nightsister allies accept +30 Speed, +30% Offense, gain fifty% Turn Meter when they fall beneath 100% Wellness, and have fifty% hazard to remove 20% Plough Meter when they damage an enemy. This Plow Meter removal tin't be resisted."
And now, our SWGoH Zeta review for Asajj Ventress:
Asajj Ventress Zeta Review
Gameplay: Adding a Zeta to Asajj – particularly Rampage – is a complete transformation to her use, particularly if congenital around a team that can revive or in a raid phase that will come across a lot of revives such as Phase three of HAAT. Her leadership adds another bonus to the speed she volition already be gifting her Nightsisters allies, by not only giving them an additional xxx speed but also an extra l% plough meter whenever their wellness drops beneath 100%. This TM heave combined with the TM reduction the leadership can apply to all Nightsister attacks makes for a deadly snowball consequence on a fast team.
Squad Arena: Rampage is without a doubt the of import Zeta for her arena use, whether as leader or under Mother Talzin, this is where your damage is going to come from and her power to practically solo the depression gear Zombie NS opponents comes from her offense stack and connected cooldown of her AoE (Endless Wrath) each fourth dimension she kills the oppositions low gear Zombie. In evenly matched NS vs NS battes, the squad with the college geared Zombie volition win as the other teams Asajj will exist able to exploit her Countless Wrath cooldowns and wipe out the team with a continued avalanche of its use.
When it comes to Asajj as a leader the mutual build sees Nightsister Acolyte replaced in the usual prepare by General Kenobi and the team ironically becomes an constructive counter to the Mother Talzin variation of the Nightsisters. Despite my fandom of Asajj, I personally have simply Zeta'd her unique and run her under Female parent Talzin on my main account. I have tested it extensively on my EA Game Changer test account but remain unconvinced that it is better, it has different strengths but also its own vulnerabilities.
Rancor: This isn't particularly Asajj's stiff point. While her leadership does offer another option to solo the Rancor there are already considerably easier options. This raid likewise has very express situations to be able to stack Rampage upwardly for loftier damage.
AAT/HAAT: While Asajj atomic number 82 is capable of huge harm in P3 and P4 or fifty-fifty nether Talzin, her real use comes from working under Ackbar in the Big Mix teams. The stacks on Rampage can encounter her bones landing for 200k+ and doing incredible damage through P2 to P4. Often paired with Commander Luke Skywalker every bit the offensive portion of the squad, this is likely the chief reason backside her surge in Zeta use by the community.
Territory Battles: One of the most effective Darkside Territory Battles teams is hands the team known as Nightsister Cheese; Talzin (Fifty), Daka, Asajj, Acolyte & Zombie. Asajj and her Rampage are a large part of the damage output in this build. It is likewise possible to have very good success with Asajj equally leader due to the constant TM manipulation and revives across all rounds. Which build yous use really comes downwards to preference every bit 4/4 runs are capable with both builds. Due to the sheer number of enemies and likelihood that your Zombie will die repeatedly, Asajj ends up wiping elites out with her basic and clearing whole rounds with her AoE thanks to her unique.
Territory Wars: Much like TB, Asajj can be used in both Nightsister teams and on either Offense or Defence. Early into the rework they were actually a fantastic defensive option as many people were unsure on how to battle them, would lose and go out the Nightsisters with a TM advantage in consecutive battles. Now they're best kept for offense where a team in the 75k region will easy handle a elevation 95k+ CLS or Jedi Rey team. Rampage remains incredibly important against the upper tier opponents while her leadership is again preference.
How I Use Asajj Ventress: I've used Nightsisters prior to the rework as my squad were all 7* and G9-10. Once the rework came in dorsum in October I was able to immediately switch to them in arena and have faced pretty much every team and mode there is to confront. I personally prefer Asajj under Talzin then her leadership is pretty low on my listing to use a Zeta on, peculiarly with and then many other teams needing one to perform at their best. With an 83k arena squad consisting of zzTalzin G11, zAsajj G12, Daka G11, Acolyte G12 and Zombie G11, I consistently compete in the peak 3 against 110k Rey teams. Asajj's ability to remove the enemy teams buffs comes in incredibly handy and her Rampage ensures I walk through depression gear Zombie rivals inside 40 seconds. In TW I utilise them on offense and in Night Side Territory Battles I am guaranteed 4/4 runs throughout.
My Rating of Zeta Asajj Ventress: In terms of power she is rated my quaternary strongest but she is without a doubt my second nigh of import character in my entire roster right now. I've used 13 zetas to date and her Binge is probably ranked second in value of its use to success ratio. For her leadership I can't rate it above a v/ten – while it isn't bad it is non a Zeta you cull over Talzin, who I feel has a better leadership across all modes. Equally for Rampage I'd charge per unit it a ix/10 based on it having use in every fashion in the game. The comeback victories in arena, the huge damage stacks in HAAT and both territories modes. If y'all don't run Nightsisters at all considering you already have 3 excellent Dark Side teams in Territories and a viable loonshit build, and so Rampage volition be of less value to you unless you lot're chasing large damage in HAAT.
Past DBofficial125
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